It is marketed for its ability to allow a novice game developer to make playable games after following its tutorials. The compiler emits Bytecode that is appended to an interpreter to create a stand-alone executable. Funded by the company, their gaming community and some private investment, GameGuru continues to be refined although its progress has slowed considerably as TheGameCreators concentrate their efforts on their other products AppGameKit and EduGuru. The tool is marketed as allowing users to create 3D games without programming and art skills.
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This is the first part of our tutorial series. The first line is a comment. This allows us to leave comments in our code for clarity. The second line tells the computer to print something to the screen. The final line, wait key, tells the computer to not continue until a key is pressed on the keyboard. Of course not!
What kind of games programming course would we be if that was all you did with your first program? So what exactly does this code do? Well, sync on allows us to manually refresh the screen. This is very important when programming games. The next command, hide mouse, tells the computer not to show the mouse. Sync rate 60 tells the computer at what frame rate we should be refreshing the screen. Now we need to load in the player image.
Place the image in a folder and save your program into this same folder. The assets you use and the program need to be in the same place on your computer so they can find each other. The sprite command draws an image to the screen at the coordinates we specify. Now to the meat of the game, the game loop. The game loop is where our game starts to happen.
Well, do signifies the beginning of a loop. It constantly repeats everything inside the loop over and over again starting from top to bottom. Try running the program now and see what it does. You should see our player image drawn onto the top left corner of the screen. Look at that! Kinda boring still, right?
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