PILLARS OF PENTEGARN PDF

Time for an eviction 6 June I do remember reading this book long ago as I would not have ignored a book with a skeletal dragon on the cover. One of the Time for an eviction 6 June I do remember reading this book long ago as I would not have ignored a book with a skeletal dragon on the cover. One of the good things about these books though is not only the rereadability factor Shakespeare has that but the fact that they are quite quick to read. I can read through a Fighting Fantasy book in about a night, and that includes checking out multiple entries though they are the ones that I am already familiar with. In this book you play Jamie, a peasant boy who has the ability to talk to animals, and the two animals that accompany you are fox and owl.

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You and your animal friends Fox and Owl assist a party of adventurers in exploring the ruins of Castle Pentegarn. Most of the choices dramatically affect the course of the adventure, making this book worth reading more than once, even if you get a good ending the first time.

In this book, you are Jaimie, a young villager with a number of animal friends. As a kid, I found it much easier to relate to. I could much more easily imagine myself as the 12 year old Jaimie rather than a full grown adult warrior. It felt like I young Kvetoslav was walking around in a fantasy world. This story has you joining a party of adventurers: the deposed wizard king Pentegarn, the warrior Baltek and the Elf Thief Lydia.

This is solved by often having Jaimie cast the deciding vote when the characters disagree. And Lydia is the first female character in the series and a very interesting character. This book has multiple endings so can be replayed often. In fact, on different choices, different members of the party can get killed off, making the stakes feel higher.

In fact, some of the "failed" endings are more fun than successful ones. My favourite involves the thief Lydia falling for a trap and getting turned into a skeleton, then having the hero Baltek heroically sacrifice himself tackling a trio of goblins over a cliff. The book has an almost melancholy mood upon it, which I still feel. Even the happy endings feel a bit sad. This is greatly aided by the artwork which is some of the best interior art ever by Harry J. The art is greatly detailed but always has a dark and dismal aspect, the feeling that runs through the novel.

As well, a major plus is that you can return to previous sections to make different choices, increasing options tremendously. Decent backstory, good writing, meaningful choices, but As well, as in most Endless Quest books, battles are not handled very well, and the reader has no say in their outcome. All in all, definitely worth reading.

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